Fighting games and chess

Now, I’ve already heard of chess boxing, but such a combination is most probably ultimately detrimental to chess skill of any players in the field who aren’t competent or lucky enough to plough victoriously through all of their chess games before they “drink” a few “headshots”, seeing as it’s not quite in the nature of chess pros’ jobs to lose their minds in such a fashion, exactly. :smiley:

Instead, why not make Virtual Chess Fighting (or however you’d like to call it - other name suggestions, please? I feel mildly awkward about this one at the moment xD) a professional mixed discipline? Surely, the viability of such a concept is undeniable, if not outright impeccable! I think chess and fighting games really require remarkably similar skillsets - in fact, the parallels run so deep that I’m not even the first person to notice, even though I haven’t found any real propositions for this kind of a “biathlon” anywhere else!

Just so I don’t go analysing all the possible formats for such a competition before I get any real input about this idea of mine… what do you think about it? :smile:

Picking between a ton of options under a minute and picking between very few under split second are actually 2 different skills. Also memorizing optimal solutions for various situations will reward you in Chess (see Bobby Fischer’s criticism), but not in fighting games which rely more about predicting the opponent under the assumption of knowledge of the solutions.

this is GD no fight game talk allowed

Hmm, tataki, you… do not play chess, do you? I mean, I could be wrong about this, but if you do play chess beyond just knowing the rules, I’d say you’re just inexperienced and probably don’t follow chess happenings (matches, tournaments etc.) either, because your grasp of the fundamentals of practical chess… troubles me. I’ll try to explain my point of view now, and if I’m wrong about the level of your chess competence, I really hope you’ll elaborate on what you meant in your post. Such feedback would be greatly appreciated, so thank you in advance! :smile:
First of all, you want split-second chess? Don’t worry, there are time controls for that! When I was reflecting on how VCF tournaments could work, I never even considered putting a fighting game match (typically not lasting over half an hour) alongside a chess match with classical time control (2 hours for the first 40 moves per each side + then some), simply because it’s way too unbalanced in the very respect you most probably had in mind.
Also, that bit about predicting the opponent under the assumption of knowledge of solutions? Perfectly applies to chess as well, because not only is there an ocean of unclear chess positions which just don’t have one clearly and rationally optimal solution, and which puzzle even the best chess engines of today (at least when it comes to giving an arithmetically-expressed evaluation; their practical skill is quite a different matter), but you can also only memorise so much, and even then you need to understand it all, lest your opponent gain the upper hand by simply steering you off the path you blindly memorised and into the forest of positions you don’t understand either (even if that’s just due to fatigue and/or bad mental habits… y’know, like the aforementioned mindless memorisation).
Therefore, you must use your intuition to solve numerous problems in almost every single one of your games (the exception being when you win by the virtue of your opponent walking straight into your home prep, but that’s also the art of outpredicting for ya!), especially when you don’t have enough resources (be it time, logic or just plain stamina) for figuring it all out right there and then, variation by variation. See? These limitations are very similarly present in both games, as well as strategy and tactics!
The greatest difference I can see between fighting games and chess lies in the natures of their respective move execution systems themselves, and even then… There might be no muscle memory involved in performing chess moves (billiards/pool and its variants share a closer resemblance to fighting games in this respect, for example), but in the end it all boils down to sending the right input straight from your brain, presuming your “controller” ain’t broken. From my personal 16-year experience as a (predominantly classical) violinist, I can really attest to the notion that your mind and your body must be properly connected!
Again, I hope this explanation of mine helps clear things up. :smile:

Also, Furious dude, are you trolling? :smiley: I’ve looked at the other threads posted in GD and FGD, and being that this thread isn’t about any fighting game in particular (well, except chess, maybe, but it’s not counted as such a here, is it?), it seemed to me like a more legit option to post it here than in FGD. If it needs to be there instead, I’m sure it can be moved relatively easily. :smile:

Go away.

just to make sure I understand correctly - are you suggesting running chess and fighting game tournaments together?

I doubt there’s much reason to do this or interest in it, the overlap is probably very small. I don’t know if you’re aware of this but fighting game players are not the smartest group of people in the world. you only want to invite us to your events if you want some guy standing behind you yelling “GET FUCKED” every time you lose a pawn.

You should have posted this in the chess thread The Chess Thread

Poor nigga @Jion_Wansu been talking to himself for months in there :neutral:.

I can understand your sentiment, but the same thing could probably be said about chess boxing (right?), and that’s already a thing! :smiley: Besides, statistics and/or biased pseudo-statistical statements virtually never discourage me, or I wouldn’t be here in the first place, so don’t worry! :smiley:


Well, it’s been confirmed numerous times that general intelligence has got to do as much with chess as it does with fighting games, i. e. the IQ is a really miserable number when it comes to determining that kind of skill potential. I don’t see how chess is more intellectual, or even philosophically advanced, than a good fighting game, even though this may not be so evident to those who don’t play chess and those who don’t watch top-level happenings in both of these respective sports. Strategical and tactical thought, the need to be something between a beast of prey and a monk (a beast of prayer? :smiley: ), the fact that beginners don’t understand advanced play upon viewing it - it’s all there in both instances!

I’ve also opened this exact same topic at, and a bloke called Knitro responded there with a really inspiring text, drawing from his own experience as both a chess player and a Soul Calibur player. For the sake of a VERY nice and clear analogy, I’ll be posting his entire response here later.

It sure seems like autism and chess really do compliment each other as shown by the op.

Not enough pawnage in the thread


Also, check this out. There are trolls in chess as well

Sirlin already did it

I don’t think people notice the similarities between fighting games and chess so much as they compare the two to try to borrow some of the prestige and legitimacy chess has.

Damn not even something as high brow as Chess is safe from trolling lol.

Anyway, since I promised I’d post one very interesting response I’d gotten on, here it is!


"Talekhine has a point. Me and my friends play in chess tournaments, however on our free time we play soulcalibur together and strangely enough, our skills in both areas not only parallel but also complement eachother. It’s odd, but sometimes when I learn new techniques with a character or learn a little bit more about how to play better, the next time I play chess i get slightly better and vice versa. Also, I find that certain characters play like certain openings. For example, when I taught my friends how to play Ivy, I began with “Learning Ivy is like learning the Sicilian defense. She’s a lot of memorization and sharp play, but is rewarding to those who have the ability to learn her.”

I think it has to do with where chess and these games are stored in the brain. From what I’ve heard, chess patterns are stored in the same part of our brain as facial recognition. So learning a new opening is like meeting a new person, and the more you learn about it, the more gets stored in that file of the brain. Similarly, just like how I have memories separated into different places such as who my mom and dad are, who my boss is, who my friend is, etc., there are also special files for what the sicilian defence is, what the french defence is, what combos are for Ivy, what combos are for Amy and so on. Therefore whenever you learn something new, it separates itself into those files.

Chess is also connections made between patterns you’ve seen before. So, as a fighting game player, subconsciously I may make a connection between say, the french defence and Sophitia, as both are play in a classical defensive yet counter-attacking style. Chess players do this all the time, making connections between openings, pawn structures, and endgames. Without making connections with different patterns you’ve seen in the past at the most basic levels, endgames would be impossible. Thats why a tournament play is able to do, say, the rook and king mate very easily and quickly, wheras it would take someone who just knows how the pieces move possibly an hour to do the same.

I think it’s pretty cool that I can improve my chess game by relaxing on the couch wrecking my opponent with Sophitia. Fighting games are also not the only thing that can improve this either. Math is also pattern and process based, so those who are good at or love math (not me haha) also learn similarly and can improve in parallel."

The reward for being able to play Ivy is seeing dat ass and those titties bouncing hurr hurr hurr.

It’s like the HE poker, chess, Magic The Gathering parallel…