part of being a denjin player is knowing when to use denjin.
against tall crouchers, i taught myself to hit confirm crouching forward into tatsu. against tall crouchers i always use this instead of EX fireball, giving you the SA2 or SA3 you need without needing EX fireballs.
as far as hugo goes, his pokes are good, but not better than yours. if you’re playing a good hugo, the parries he can place will be very dangerous. it’s by no means an easy matchup when playing against a good player.
if you jump in with a late attack, you get backbreaker’d, if you jump in with an attack too early, you get parried into 360.
i’ll let you know how i play with denjin and shinkuu hadouken both againts hugo.
with denjin: i like to make use of that crossup tatsu. very easy to land on hugo as you may have already knew. hugo likes to jump at times, so i like to dash under and close fierce. when hugo jumps at you, you have the option to crouching fierce anti air, standing roundhouse, shoryuken at different times, jump back and roundhouse, jump towards and strong, and dash under and fierce, or dash under jab (SA1 after, but watch out for the belly flop). i like to use the jump in game more, along with pokes. even though you can very well lose in the jumping game, don’t give up. against SA3 hugo you have to know when to use denjin. the only time you should set up denjin is if he has no meter, and if he has a little of his stun bar filled. i don’t like to do a denjin on hugo when his stun bar is empty. if you have hugo cornered, you can definitely soften him up with some fierce attacks.
with shinkuu hadouken: i like to stay more grounded, and poke and use those EX fireballs. EX fireballs gives you mobility and gives you more chances to poke. ryu’s ground game is pretty solid, and if you play it out well he’ll have to take the risks instead of you. i like jump in strong, it gives you this floaty property if parried, and sometimes the 2nd hit hits if you’re low enough. i don’t have too much to say about this super since it’s pretty self-explanatory. just remember to hit confirm crouching forward into tatsu to save you some EX fireballs. and be prepared for a long fight since damage done to hugo isn’t as big as it is against others. don’t let the clock make you make mistakes. good luck