when playing against strider, watch out for his c.fp. Stupid god like priority on that thing and when properly spaced and timed, its unbeatable vs any other normal iirc.
With rush down characters, watch out for striders bombs. You do not want to get hit by a bomb that was canceled into orbs. Its too much life to deal with + ninja gets the advantage once his bar has ended.
ninja can’t stop a guard break. Snap in and kill his ninja ass.
strider\sent is actually pretty formidable. Don’t take that matchup lightly once doom is gone but this depends more on the player.
You can destroy the dog, bird and bomb. Once the bomb has the parachute around it, its destroyable but I wouldn’t risk it with my point character because the trade off for a fuck up isn’t in your favor. What I would do is call an invincible AA or an AA that hits high before the bomb makes it down.
The one thing about striders bomb is that he can use it for an AA by ducking into it as it explodes. The explosion part of the bomb is very glitchy. Its actually still on the screen for a while after the explosion has gone away.
against the ninja, block low all day unless the guy can’t instant overhead like a champion. Instant overheads outside of the corner don’t combo properly so you will only eat 10-40% life depending on how much of it combos. Mid screen its more 10-20% realistically and just trap options after that. If he catches you standing, get ready to block something.
Striders teleport actually has some startup on it. Not much though. It is possible to ahvb or kick him in the toes as he teleports. I’m not 100% positive about his recovery but I think its instant. If someone knows whats up on his recovery from his teleport, it would be helpful if someone posted up the true details on it
alpha counters can eat an s\d player up if he’s not paying attention. Generally, you want to only AC after his orbs are gone unless you need to save a cahracter from dying. Becareful though, strider can actually dodge AC’s with the exception of cyke. The less range the AA has, the more careful you should be.
to make it harder for ssd to operate, always pick an AA that stops doom. Doom is the main assist on the team. What you want to do is make the fight a 1v1 fight and maintain assist advantage all day. Once you dominate the assist game, you can then use your assist to dictate the rest of the fight.
and for the love of god, learn to guard cancel. An s\d player that understands trap fairly well will recognize a weakness like this immediately and take full advantage of it. Not knowing how to guard cancel strider will only force you into spots where strider can get a c.fp CH or bomb activate.
Run away storm can put a dent in his game but if only played patiently 100% of the time.