Final Fantasy Dissidia thread. Sequel announced!


#1308

too much chaos? that’s the nature of war, even between two teams of 3.

there’s a lot of skill and depth there.


#1309

just downloaded the beta, went through the tutorial
rly liking it so far


#1310

Dissidia NT has the greatest netcode ever!!


#1311

It’s a fun game but man January is expensive with AE’s character pass and DBFZ.
I’m worried about the single player content for this game and the fact that it won’t be enjoyable online if I don’t find 2 friends to play with, random people don’t seem to understand that it’s a team game.
I played like 50 games and only 2-3 were laggy, that’s impressive for à 3vs3 game. Can’t wait to try Noctis!


#1312

NT feels more clunky than its predecessors; I really dislike the new guard mechanic.

It’s still fun as shit, though. Cecil is awesome.


#1313

hey the block mechanic is a lifesaver. just dont hold it if they are gonna use a HP attack.
plus its so epic when blocking sword users attacks. clang clang clang! xD

well the new combination of beta test characters are up


#1314

I much preferred the old style where it wasn’t held but timed and granted you a punish (but you got punished if you blocked too early and got baited.)

I’m trying Kain now; Gungnir is an awful HP attack (to be fair it was bad in the last one) and Jump is… strange. Kinda wish they left Jump as a basic HP attack.


#1315

I have zero clue what I’m doing; is there a "
Tutorial online which actually goes over how you’re supposed to play?


#1316

When you launch the beta you go immediately in the tutorial, or just go far right in main menu.


#1317

How to actually play the game, not how the controls work. What’s the basic tactics? How should an assassin approach combat? What’s a marksman priorities? How does the mixup game function?


#1318

Dissidia is a lot of baiting, dodging and punishing. There is, quite obviously, a far greater emphasis on spacing than there is execution; if you’re trying to learn anything, it should be how far moves reach so you can whiff punish.

I believe the Assassin archetype is probably best suited for assaulting the slower casting/marksman characters. Just stick to their ass and prevent them from dominating the battlefield with their large nuke spells which tend to take a while to cast.

There really isn’t much of a mix up game. Try to predict dodge directions and catch their dodge recovery frames. Seems like blindsiding the fuck out of people engaged with a teammate is the best plan of attack.


#1319

Solo queuing kind of sucks, just takes one laggy guy on either team to make the whole game unplayable.


#1320

When three bronze players try to team up on you at the start of the match lol


#1321

Dissidia NT is outstanding, while it’ll take DLCs to bring it up to 50 playable characters, SE has the money and already the determination to make that happen.

so it’ll improve with each new addition, and overall the general gameplay is solid.

now they just gonna make sure to have good taste when adding more characters to the playable selection. this year definitely should add Yuna at least.
if they add Prishe instead they ought to get slapped.


#1322

With this game’s existing summoning mechanics, it would make a lot more sense for Yuna to be based on her Final Fantasy X-2 incarnation, perhaps using her EX Skill to switch dresspheres between Gunner and one or two others (Songstress and Mascot, maybe?).

That the entire story is gated behind the game’s competitive multiplayer was a massive step down from Duodecim’s wealth of single-player content. I can watch every bit of story that Dissidia NT has to offer on YouTube because most or all of it is in cutscenes. That’s a real pisser compared to the branching, muti-tiered Duodecim narrative.


#1323

I can see this; or maybe a version that greatly augments existing summon powers or even allows her to channel her own summon on a really long cool down.

I’ve been playing it a little and I appreciate the changes made to make it a more balanced fighter; still don’t care for the new block mechanic though. I’ve been playing Kain and Zidane mostly. Kain’s Avenger HP attack is awesome versus predictable players; it’s almost like a guaranteed hit.

I need to find a team to queue with. This solo shit is a bummer and I can’t figure out WHY people are picking Alexander so frequently as a summon.


#1324

so Ive spent all the recent days on MHW, now Im planning on getting either this or DBFZ only have time to learn one of these 2 games right now while still learning Tekken 7 characters lol.
will prob. get one of these games later of this year and one right now.

just not enough time to lab fighting games at the moment


#1325

Dissidia is very easy to play (especially this one) and I think it’s a good choice for someone that doesn’t have a ton of time to devote to yet another game.

Can’t speak for DBZ but it is almost definitely a more complex, more time consuming game.


#1326

Duodecim has more summons than NT, and devs still picked summoner Yuna.

FFX version of Yuna is still the more iconic version, matches the logo and origin priorities Dissidia tends to do (
Dissidia completely ignores the FFIII remake, so Onion Knight got picked instead of Luneth, even Lightning has her XIII version as default instead of LR.) ,

and it would make more sense Summoner Yuna having X-2 costume as alternate,
than X-2 Gunner Yuna having Summoner outfit as an alternate.

regardless of summon mechanics, FFX version of Yuna is just as likely.

not sure if the devs would really be ambitious enough to completely reinvent Yuna playstyle when she already has a blueprint from Duodecim. a hybrid garment grid changeable X-2 Yuna would be very surprising. though if she gets 3 dressspheres, it should be
Gunner, Songstress and Floral Fallal or Psychicer/Psychic

Duodecim story was mediocre time waster anyways, these games should not invest in storytelling,
no matter what, it would still boil down to the terribly written fanfic excuse to bring the characters together
and try to make sense out of the obvious crossover fanservice when it doesnt need excuses.

Playerunknown’s Battlegrounds is being played by millions more players and don’t need story to have meaning and significance.

all the story and cinematic budget could be used to expand the actual gameplay content further, complete characters faster,
new locations faster, etc.


#1327

c’mon Square Enix, if you want more to purchase and play Dissidia NT, make Rinoa playable already!! Her return is long overdue.
one of the 2018 season pass playable character DLC additions should be Rinoa Heartilly