I was playing in training mode the other day and was trying for max possible damage Cody combo on Seth without counter hit. I was TRYING for JHP, forward MP, MP, CHP, HRK, FADC, forward HK, exCU (dizzy), 4x whiffed zonk knuckles, lvl2(?)FA, forward MP, MP, CHP, HRK, FADC, U1.
When I actually execute all 4 bingos and FA with the correct spacing and connect all 4 1-frame links, I end up lacking the smallest imaginable amount of meter to execute the last FADC. Due to my inconsistent execution and the need for “max start” SC gague and multiple restarts, I cant test whether possibly a lvl 3 FA or a modified combo would give me the extra sliver of meter that I need. I have seen some finish similar combos with HRK, FADC, HRK, U2; but the U2 only hits for a few initial hits. Like I said, I am going for max damage.
Has anyone pulled this off? A few tips to anyone who tests this: Have at least half the screen for knockback; otherwise you cant pull the screen to max distace to throw 3 chain bingos without connecting. As for the zonks during dizzy; I throw one immediately, charge all three punches, jump back, dash back, release all three in sequence. (this may not be the most efficient way to charge meter during the dizzy)
Any help is appreciated.