Fly combo help

sentinel

#1

alright i can do this combo maybe like 50% and i would like to get some useful timing tips so i can pull it off more frequently. Cr.Lk, S.MpXX(fly)(lk.+call mags, Hk.) unfly, land S.Hk(launch) sj.Lk, MpXX(fly)(Lp, MpXX RP, Lk. Mk, RP, i thinks thats the most you can do without unfly.


#2

Sup Reset. omewhere during that combo, you should try to squeeze in capcom with his aaa. i actually use cyclops’s aaa depending on how low i am to the ground. but you should experiment with them and see how well your unfly works. the timing really isn’t that diffucult. write back or email me or something.


#3

Sup. Your right about Commando and Cyclops but my main team is MSS so I’m just trying to improve my sentinal game more. Sometimes I can do a couple of reps of the aircombo unfly infinite but the timing that bothers me the most is the cr.lk, s.mpXX(FLY)into anything. is it just like fast fly or do i need to do it faster?


#4

Here is a thread that has some good stuff about sent and his Fast fly combos

http://www.shoryuken.com/forums/showthread.php?s=&threadid=21840