This thread is for the discussion of strategy, combo, etc of the N64 fighting game, Flying Dragon.
First off, the game is actually two separated games. They are called SD Hiryu and Virtual Hiryu Ver 1.5. In the SD mode, you can customize what your characters wear, which in turn can change their stats or give them other abilities. Your characters and items can level up like in an RPG and be more powerfuil.
Virtual Hiryu does not have the RPG element, and IMO feels like a mixture of Tekken and DOA in a way.
Both games have a feature called the Mind’s Eye. If you attack certain body parts (eg. Left Knee), a little star mark shine on that spot. Now if you attack that spot again after it shines, your opponent will stagger a little and more damage is done.
From what I have played those far, Red Falcon in Virtual Hiryu has some really fast punches. Which is probably why I do a dash forward after 2 punches and do whatever while opponent is in the air. Here is the best combo I’ve done using him:
Punch=:snka:
Kick=:snkb:
Special=:snkc:
:qcb:+:snka: (launcher), :snka:x2, :r::r:, :snka::snkb:, :hcb:+:snkc:(super), :db:+:snkb:, :l::r:+:snkc:
If done right, that combo will do 12 hits for about 112 dmg.