I don’t know why, but it seems like people forgot this guard break: (After killing a character/snapback)
Jump fp xx fly, wait a sec, fly lk, fly lk, upwards Rocket Punch.
Now, people superjump with lk or hk, fly, and stomp while calling an assist. This doesn’t seem to accomplish anything except start a lockdown with Sentinel. Either people just forgot, or there’s a downside to that guardbreak that I’m missing.
After the Rocker Punch, you can fly forward and throw. From there, hit fly. lk + Commando, fly lk, upwards rocket punch, repeat. If they don’t tech the throw(s), then it’s a 100% combo. I don’t think you can throw Sentinel, because he falls too fast, but I could be wrong.