"Frame Advantage/Disadvantage"


#1

Hey guys. I often encounter this term and I just wanted to see if I actually understand it. So If my opponents attack comes out before mine, does that mean I was at a frame-disadvantage? And if my attack comes out before theirs, then I was at frame-advantage? Is this accurate? Or am I wrong??


#2

#3

one of the stickies is this

[forums.shoryuken.com/discussion/106615/basic-frame-data-guide-for-newbies](Basic frame data guide for newbies

your understanding is sometimes correct but only in certain scenarios. the above link should clarify that adv/disadv in the context of frame data refers to who can move first after one character recovers from a block or hit stun state induced by the other character


#4

Frame advantage is a situation where you can press a button before your opponent because they are stuck in some state (blocking, knocked down, reset mid air, etc.) while you can move. This means you can press a button before your opponent so that if your opponent uses a move of the same speed they will lose.

Being at frame disadvantage is the opposite you are stuck in some state but your opponent can move before you. If you have enough frame disadvantage and dependent on your spacing you could get punished.

In a block string it is common to use normals that leave you at frame advantage. Ryu cr. Jab and cr. MP are great examples. Using them means on block you will recover 2 frames before your opponent leaving you at +2 on block and if they hit you are +5. Since the fastest non-invincible moves in the game are 3 frames you can do a cr. MP and then do another on block and with perfect timing only invincible moves can beat you. If your opponent presses any buttons in between they will get punched in the face. You can use this knowledge to set up mixups because your opponent risks doing anything after blocking your cr. MP.

However, let’s say you are at 0 frames of advantage/disadvantage and you did cr. Jab but your opponent did cr. MP with Ryu. cr. Jab is faster so it will beat cr. MP. You were not at advantage you just pressed a button that was faster at the same time. Winning doesn’t necessarily mean you were at advantage, but being at advantage up close means you should win if you use the right moves and they don’t choose an invincible option.


#5

Damn… I didn’t realize Street Fighter was so deep and complex. I’ve only been playing for a mere 3-4 months, and I’ve yet to truly scratch the surface of things to learn. And I really admire that you understand the game so well. Thanks for explaining it. How do most of you guys have so much knowledge? I really wish I was as well versed as most of you.


#6

Years of playing man, you start down the road you’ll never stop learning new stuff. One day you’ll get 2D fundamentals down and they will pass between games with little change but each new game can require a lot of new tech you’ll have to master to consistently beat your opponents.


#7

You’ve got 24 years of SFII, with literally millions of people playing and sharing info. Don’t feel bad about not knowing everything in a few months, it’ll come with time and research.