In the strategy guide I’m having a bit of trouble understanding the Frame Advantage on Hit section…
For example, Cap’s stars & stripes L supposedly gives -27 frame advantage on block, -25 frame advantage on hit. The block makes sense, but doing some testing in-game if you hit an opponent with stars & stripes I have not had issues of the opponent having frame advantage.
Another example - nearly all of Ryu’s specials.
How could these moves have such a huge frame disadvantage on hit but not cause issues in-game? There wouldnt even be a point to use them if your opponent really had that much of an advantage on you?