recently I’ve been trying to get a feel for the frame data when practicing and I’m going wrong somewhere. What I did assume was this:
Startup+Active+Recovery == Total duration of move.
The game runs at 60 frames per seconds.
Pressing a button immediately begins the move.
The timing to input a link is pressing the button, waiting for the total duration of the move, then pressing the next button in the link.
Some of that info is wrong, I think. My experiment is Yun’s crouching medium punch, which can be linked c.mp, c.mp. The frame data lists it at 5/4/6 for Startup/Active/Recovery, meaning the total frames the move takes to execute should be 5+4+6 == 15 frames.
The game running at 60 frames per second, that is 15/60 or exactly one fourth of a second that the move takes. To practice, I set a metronome at 240 bpm (beats per minute), which is 4 beats per second. so they are 1/4th of a second apart, and tried hitting the button in that rhythm. However, this is where it falls short, it’s way too fast.
Afterwards I tried doing it intuitively and 138 bpm seems a good approximation for the link timing. However, here’s my conversion formula for frames to bpm:
3600/frames == bpm
Putting in the 138, it shows that that’s about 26 frames. This, to me, makes no sense. Can someone enlighten me on the subject?