Frame Data... how do i use it?


#1

I just want to know how do i have to use the frame data, what purposes does it have? is to compare if a move is slower than others and which attack counters it or something like that?


#2

Let’s say your characters c.mp, when blocked, leaves you at a -3 frame disadvantage, as in: they get out of blockstun 3 frames before you stop… lagging from your move. If they have a 2 frame start-up super, like Ken’s SA3, they can hit you with it for free.

Or… say you have a move that gives frame advantage, you land and go into a neutral state faster than they get out of blockstun, therefore, it’s a great move to use in pressure strings.

Things like that are what it’s used for. Pokes, pressure, punishing, etc. (lol alliteration!)


#3

Yeah…Frame Data is just something you use for reference. It gives you an exact idea of what moves you can use to punish a certain attack especially when blocked. It’s good to know what you can hit someone with after you block one of their moves.