Ken’s Kara Throw sucks so don’t bother.
Meaty means you do an attack on their wakeup that overlaps their sprite forcing to block/parry on wakeup. Moves with invincibility frames beats meaty, like Ken’s Fierce Shoryuken.
DP = Dragon Punch (Shoryuken)
A cross-up is basicly an air attack that changes sides upon landing and used for ambiguous blocks. The reason why you don’t block is because you held back to block his attack but instead he jumped deep enough where he switch sides with you thus you walk forward instead of blocking so you eat that j.Forward. To block that basicly hold forward instead of back, so when he cross you over you’ll block the correct way, but that’s when shit happens and he’ll mix you up. Just get use to the crossups and make good decisions.