Ok, either I am just really slow…
But I cannot grasp the frame data.
I played a Honda player and was fully loaded, he exHB (now in SSF4 I was able to punish with an ultra via kick activation) I blocked and instantly executed U1. It whiffed?? I went into training and sure enough it whifs now everytime?
I checked frame data and I get so confused.
Here is the frame data that I have on my Android:
Ultra Combo 1 execution 0+10 (what is the 0+) (and is that 10 frames startup)
activation 33(8),33(8),33(8),33(16)1x3 ??? WHAT?
Block Advantage 39
Hit Advantage -26
(still not real clear on the - and + numbers in the advantage section, but it makes sense that the - number is to MY advantage and the positive is to the opponet?)
Ehonda frame data for EXHB Execution 8
Recovery 14+13 ???
Block Advantage -8
(since its a knock down on Hit, I assume there is not Hit advantage?) (If thats true then why does Rog have Hit Advantage on his U1 when its a knockdown as well?)
What I take from these number is that since he has a Block Advantage of -8 and it takes Rog 0+10 (whatever that means) Rog cannot punnish on block as he used to in SSF4?
As soon as this frame data clicks in my head my game will improve. But for now I am handicapped due to not understanding.
Any help guys