I would like to know during which frame phases a normal can be cancelled into a special.
Sometimes I will try to cancel a normal into a special move and nothing comes out even when I have perfect input showing in the training mode (on a normal that is cancellable). So I figure there are some frames where a cancel fails, because if the normal could be cancelled in the execution, active, and recovery periods, than I should get the special to come out with perfect input whether it happened to be a cancel or a link (if the input was after the recovery period).
An example would be seth and his close hard punch cancelled into a sonic boom (this sonic boom is qcf+p). If I try to cancel the close hard punch late than nothing comes out. I figure if I was late it would just try to link the special whether dan blocks in time or not. Unless there are dead frames that can’t be cancelled.
Can anyone help me out?