True. Just today I was reading a MKX XL review on destructoid and they touched on SFV
I’ve been playing Mortal Kombat XL like a fiend over the past week and I want to talk about my impressions of it – what the new characters are like, whether it’s a good value, all that jazz. But, I can’t do any of that before I address the elephant in the room. A lot of the conversation around MKXL is going to revolve around its value, and you can’t talk about that without acknowledging it’s main rival, Street Fighter V, which launched last month as a skeleton of a game. Capcom’s new fighter has no story mode, no trials, broken lobbies – hell, not even a proper arcade mode. It’s where the comments are inevitably going to go, so let’s just address it head-on. When looking at the two games purely in terms of content provided, MKXL is the luxury yacht to SFV’s leaky rowboat.
I know it’s not entirely fair to compare an expansion of a preexisting game to one that just launched, but I can’t help but marvel at the gulf between the two. MKXL comes with a complete cinematic story mode (that actually moves the plot forward in interesting ways if you care about that sort of thing), a huge selection of characters, over a dozen stages, plenty of unlockable costumes, Easter eggs, secrets, and alternate game modes (challenge towers, faction war stuff, test your luck, etc). Not all of it is completely engaging or mind blowing, but it’s there if you want to dig into it. This is what a $60 fighting game should look like, not some bizarre layaway program where you can play part of the game now while the rest of it drip-feeds into place over the next few months.
These things spread like a fire. Word of mouth can only make things worse for capcom now.