Great news, thanks a lot for sharing. But i can’t help but think…how many years have it beeing betwen they looking for workers and unib coming out, just as a reference? I’m not 100% sure, but i think it was around 2 years. I’m not expecting to see something so soon.
assuming we are talking about mechanics, not aesthetics
-mb is a indisputable chain fighter/airdasher.
It have a lot of liberty in air movement and chains, more than even marvel and gg. Super jump>double jump>air dash back is the kind of thing that would be impossible in gg, for example, but is quite normal in mb. Chaining a stronger attack into a weaker one too.
Different from GG, you have a guard bar that can be broken (in kof/garou/alpha3/cvs2 style). While you do have a “burst”, it don’t a have a separate meter bar (like gg/bb/person): you can only use it while you have full meter and you sacrifice all your meter for it.
-unib esque is closer to last blade. It have hop like “assault”, while mantaining chains. Other common point with old school snk games is that every character have at least one normal that when done during dash, have different proprieties and animations.
With the exception of long range specials and all projectyles, everything is air unblockable…even air normals. But you can still block those last with “shield” (like garou JD or lb/samurai shodown deflect).
Airdash is universal, but only foward, and the minimum height to use it is too big for effective IAD…it’s used very little.
4 of 14 chars have step style dash, ther other 10 have a run.
For double jump, just 3 of 14 chars have it.
-in Dengeki, double jump is universal, but just 3 of 8 chars do have airdash (and only foward). Until now all chars use run style dash.
But a lot of things can be airblockable there.
The game have a “burst” system with a lot of influence from persona/bb/gg.
And a assist system.
They make a fast overhead (with a follow up that launches into combo) and a move that push foward with guard points universal.
So, it looks like they are experimenting in system with less air movement options, but still with universal chains. It makes sense to say it’s similar to snk experiments - like last blade speed groove or real bout fatal fury series. But it makes sense too to say what they are making is similar to a midterm bettwen sf2 and marvel esque. If they make a new game that isn’t mb, i think they will continue going in this direction.
If they are making a new mb, my speculation is that they would probably make it much closer to older mb games. But the complexity of mbaacc (31 chars, 3 moon styles, with a lot of room for mechanic arcanes) would probably go away.
In terms of aesthetics…the animations of dfc are noticable less detailed, but the backgrounds have more depht, elements and contrast compared to unib. My guess is that they won’t return to 2D backgrounds (like the one’s of mb). In char concept area, anything can happen really. And it’s a question of personal tastes more than something technical in the end. Ranting/beeing wishful won’t make anything.