UPDATE: Learned from feedback that this is a hardware (maybe software) issue. On keyboard input, this issue doesn’t occur, returning to joystick input, the issue persists. Specs are: XBOX360 MadCatz Fightstick Tournament Edition ‘S’ with the following hardware https://www.msi.com/product/notebook/ge72-2qf-apache-pro.html
UPDATE 2: Issue goes away when input selector is switched from LS (Left Analog) to DP (directional pad). I’m guessing Left Analog floods the input buffer faster than the game or hardware can process it.
ORIGINAL: Kind of hard for me to explain, so I posted a video below. The basics are that every character has a forwards and backwards walk animation that plays to completion if you leave the input in past a certain frame then return to neutral. Even after returning to neutral, the game still treats the remaining animation frames as active input frames for other commands (such as Ryu’s f MP if you are moving forward). Beware when playing the footsie game with this.
Link: Video Removed