Whats up all. First and foremost these are all “styling” things that I’ve found. I have not adopted any of these into my gameplay because some of them are risky and not really practical. Most are purely situational but if something jumps out at you, let me know. I tried making a video on these, however I think the time and energy spent on that would be better suited trying other things. If someone would like me to take the gems and make a video on it, i’d be more than glad to do so.
Second, If this is common knowledge, let me know. Ha. I found a few of these when playing in trial mode. I said “Why can i hit a s.fierce at the end of a ex.sempusha here, but never anywhere else?” The key factor? FSE
Corner launcher combo: After ex.sempusha in the corner > sc.hp xx ex.fuhajin
*This takes strict timing on the link, doesn’t seem to work with sc.hp xx ex.sempusha. Maybe it does, but the timing is weird due to the height. You get only 1 hit off the fuhajin. Doesn’t seem to work with regular fuhajin.
Corner reset: After ex.sempusha you can link a sc.mp for a reset. You cannot walk forward under the person as the recovery on the sc.mp is too much. You can however sc.mp xx lk fuhajin. I dont know how much of a benefit there is over a dash under (in which you can vary the timing to fake a dash under).
Wall Bounce reset: Ex Shikusen > FSE activate > sc.mp = Reset. You cant dash under, but you could dash up for a back throw. This also means you can set up some resets off of a j.strong x 2 xx ex. shikusen > sc.mp. If you can score a UTKD after this reset you’ve earned close to 400 damage and more pressure.
Double Launcher: In the corner its possible to hit sc.fierce x2 after a j.mp. I dont know how useful this is, but very possible.
Shikusen: After a shikusen you can sc.mp to reset the opponent. You can also Shikusen > sc.fierce. This will launch your opponent. You cannot cancel to super after the launcher. You can however (like the sempushu > sc.fierce) ex.fuhajin off it. This isn’t bad. I tested on ryu only but this caused him to fly across the screen.
Furthermore, you can pull off a j.strong > j.strong xx shikusen >sc.hp xx ex.fuhajin. Or you can use a sc.strong to reset the opponent. no dash under however.
Fuhajin Juggle: In a corner you can Fuhajin (mk or hk release), juggle the opponent in the air and use normals to reset. As with non-fse activation you can use things like ex.sempusha or ex.fuhajin to add damage. Now this is where it gets weird. You CAN do ex.Fuhajin on a juggle to reset with a normal (sc.strong, far forward, etc etc), however if both fuhajin hits, you cannot reset. You can however, use ANOTHER ex.fuhajin to juggle and get both hits if 1 of the first ex fuhajin hits.
This might be a component of the juggle system I dont get. Furthermore, on a side note…why am I not allwed to j.strong after a juggle fuhajin? Just seems weird. Also, why am I able to use ex.pinwheel sometimes and not others?
These are just some of the things I’ve found with the resets. Would I use them in a match? Some. All? Nope. I take the damage that I can get, but I’m sure some of you better players may find some gems in here. At least something to gnaw on.
For one…this showed me how OP juri could have been if capcom let her do half the things I tried.