i was talking with a friend about XvSF - it’s pretty hard to hold a tourney for this game with all the infinites, so matches degenerate to landing the first hit. what’s worse is that everyone in this area plays the same handful of characters, so things can get boring.
now… one way to make it less boring would be to force players to form teams where everyone has to pick a unique character. it doesn’t solve the problem but it at least forces people to explore the game a little more.
what else could you do with other games to make them more interesting? i’m thinking casual matches mostly, but sometimes a good idea might actually work in a tournament.
off the top of my head, for Third Strike:
unique characters v.1: teams of 3. each player picks a unique character.
unique characters v.2: teams of 2. when two teams meet, no players can pick the same character (4 unique characters between the two teams playing).
ratio fighter: teams of 3. group the characters into 3 tiers - players have to pick one from each tier. or maybe use just 2 tiers - they can swap a high tier for two low tiers (yep… CvS1).
random select: each player pulls characters out of a hat. you could put more Seans and Twelves or whatever. this is probably more fun in A3 where every character has the choice between isms, as well as a bunch of VCs.
strip fighter: remove an article of clothing after every loss. i’m thinking of you, Magnetix.
human arcade mode: i’m still not sure what this could be yet, but i’m sure there’s a way to set up a real-life survival/arcade mode that’s remotely fun. it could be a round-robin of sorts.