Awhile back when people were going crazy posting tier graphed tier lists from a certain site, Filipino Champ’s stuck out to me; not so much on accuracy, but his comment after
“About the tier list I didn’t really bother placing the other characters from mid tier to low tier… cause they are gonna be irrelevant in the future.”
I like to think UMvC3 is a game where you can play any character, but not any team. Playing as Cap on point, I work excessively hard to compensate for his weaknesses and justify his strengths in a top tier meta. Right now we are seeing UMvC3 starting to form ‘end game’ tech versus early tier predictions like ‘omg Wesker OP’. The strongest tech currently in effect are: TAC infinites, unblockable or hard-to-blockable incomings set ups into TODs, and gimmicks like bullet hell Morri/doom. Strategies that are repeatable and easy to abuse are forming and I’m curious if we will see the competitive roster begin slotting characters into the irrelevant zone because they can’t compete or are out classed in their strengths entirely. I know UMvC3 is all about the craziness, but right now those technologies are beginning to turn the game into first hit or set up opening wins, and no longer give the opponent a chance to play after the first mistake. I’m mostly agitated by the strength of incoming set ups right now. I feel I’m not playing, but guessing and the reward is too great when TODs are so easy to create for little scenario specific reasoning like excessive meter.
Thoughts on the UMvC3 future endgame? Will we survive these technologies or will the game force people into narrow teams that must do certain things to compete?