Fuzzy Guard Instant Overheads

sentinel

#1

I’m sure enough people have been sitting on this technology for a while, but I’ve never seen it talked about, so here goes.

Sentinel has instant overheads on a large part of the cast. These overheads are possible because of fuzzy guard. I’m not exactly sure who they don’t work on, but as a reference point, they do work on Chris and they don’t work on Morrigan.

Check out this ultra-HD video I made:

[media=youtube]r6dJGksXdM0[/media]

Here’s what’s going on:

  1. In the first section of the video, I show what happens if you do instant jump-back H against a crouching Chris – it whiffs. Neutral jump instant L also whiffs, although I didn’t show that.

  2. This second section of the video demonstrates what happens if you do a deep-ish j.H, Chris crouches expecting c.M, and you do instant jump-back H – it hits! If you use an assist with your jump-back H, you can turn this instant overhead into a big combo. Here I use Tron, but there are a shitload of options.

  3. In the final section of the video, I show the real tricky shit. While instant jump-back H is an “instant” overhead, it’s not all that instant. However, j.L is hella instant and is also able to take advantage of fuzzy guard. Here I do deep-ish j.H ~ assist, Chris blocks low expecting c.M, but I do instant j.L (which hits) and continue from there. Again, you don’t need Tron, but you do need an assist.

Hope this helps. Any questions, feel free.


#2

Interesting.

Does sent need an assist to follow up for a combo or can he do so by himself?


#3

As far as I can tell, you can only follow up without an assist against bigger-than-average characters. For instance, against Hulk, you can do deepish j.H (lets call this “fuzzy j.H”), then follow up with either: instant overhead j.H, frying pan; or instant overhead j.L, j.H, frying pan. However, these setups don’t work against, say, Chris – I’m pretty sure you have to use an assist if you want to run this shit against a character of that size or smaller.

Also, another awesome thing about this technology is that “fuzzy j.H -> instant overhead” combos on hit, just as “fuzzy j.H -> c.M” does. So if fuzzy j.H happens to hit, Sentinel’s high and low options both act as hit-confirms, allowing him to transition into a full combo.


#4

This information is great. Thank you. I’ll try some of this and see what I can come up with, if any at all.


#5

Here’s another video showing that you can actually set up fuzzy guard instant overheads off of more than just deep j.H:

[media=youtube]cXd4gRvCttE[/media]

  1. Instant j.H after frying pan.

  2. Instant j.H after unfly L.

Starting to look like a proper high/low game.