You should check out a gamefaqs guide for the basics such as feint and breaks. Feint is d+AC or f+AC. Both feints look different, some push you back more than others, so some feints allow more comboability than others. I believe Terry’s combo uses f+AC feint.
Terry’s dp+B(break), into dp+B or buster wolf is an important combo. You should be using the dp+B(breaked) constantly, as it has no recovery if blocked, but if it connects, you can followup with dp+B or buster wolf. Terry has some insane guard crush attack strings similar to what Terry nb posted…C, feint, C, feint, crouch C, f f+A, C, feint, C, feint, crouch C, qcf+A (guard crush), then f f+A, C, feint C, feint, crouch C, Buster Wolf. I can’t do this one though, requires some skill.
Here are some of my flashy Kevin combos:
- Jump D, Crouch C, qcfx2+B, Jump D, Crouch C, qcfx2+B, Jump D, C, qcf+K(Break), qcb+A(hold)
- Jump D, C, qcf+K(Break), qcfx2+B, qcfx2+B, qcb+A(hold)
- Jump D, C, qcf+K(Break), qcb+A(hold), qcfx2+D, qcb+A(hold)
- Jump D, C, qcf+K(Break), qcb+A(hold), qcfx2+A, qcb+A(hold), qcfx2+A, qcb+A(hold)
Combo 3 does the most damage but the timing is tricky. I usually don’t go for it. Combo 1 that can be done everywhere, can have extra feints added before crouch C (like C, feint crouch C) but I don’t go for that.
Landing qcb+A after qf+K(break) also has some timing issues. Takes a bit of practice. You must hold the qcb+A for less than a second and then release, or else it will whiff (and holding too much will make the opponent hit the ground already).