I’ve been wondering about something: To what extent are companies like Capcom aware of the scenes that have built up around their games? I don’t just mean that from a political standpoint; I mean it from a game design standpoint, too.
For example, take Makoto’s bread-'n-butter combo from 3rd Strike, Karakusa -> FP -> rush punch. Did Capcom’s developers know about that when the game came out? Was it something that they intended to put in the game, whether directly or indirectly? In other words, did Capcom know that people were going to take the language of their games and put it under a microscope and try using it every which way until combos like that emerged, or did they just “fire and forget”?
There are lots of things like that, and they’re all pretty esoteric combinations of moves & timing, so it seems pretty unlikely that Capcom could have planned on all of them. But, do they know or care about them now? When they started developing SF4, were there game designers watching YouTube videos of 3s gameplay and saying, “I don’t think that combo should have made it into the game,” or, “Why can’t this move link into that move?”
What do you guys think?