years ago I bought a snes/nes retro kit from retrousb.com. i opened my factory snes controller, snipped the cable, and soldered the new chip in (which was already attached to a usb cable). the pad has been 100% plug-and-play and 100% reliable, till now. it has worked flawlessly on every nes, snes, sega genesis, ps1, n64, gamecube, gameboy, gameboy advance, and arcade emulator i have ever run. i plug in the controller, and see the device success pop-up in the bottom right (windows 7 x64). i even go to the windows gamepad config menu and calibrate and test the controller, and everything works perfectly and accurately.
(retro usb snes-kit link: http://www.retrousb.com/product_info.php?cPath=21&products_id=44)
i run ssf4ae in steam. i go to the button mapping page, cycle till i see the RETR page (for my retro usb gamepad), and start inputting my desired button mapping. half the buttons work fine: Dpad, select, start, Y, B. but when i try to map X, A, R, L to the desired commands, ssf4 doesn’t register that I’m pressing anything at all.
anyone have any insight or suggestions? (other than “get a stick” :P)
thanks so much in advance! i’m new here. just bought ssf4ae on steam. buddy got a copy too. i’m excited to get into it! i always liked fei long when i used to play ssf2t but his moves were too hard… anyone try sirlins hd remix? easier commands, hd graphics, rebalanced moves (safe frames, startup frames, hitboxes, etc). very good.
TL;DR - windows 7 sees all my button inputs. ssf4ae only sees half or so. omgwtfbbq.