Yang Video Thread Page 11
Yang Combo Thread
The first link is to the page of Yang videos where 2012 dropped, and everything after that is also Yang 2012 gameplay. I go there frequently, and usually I come away with something new just by watching a couple Kyoku or Nemo matches or whoever. It helps to see what kind of strategy is used by those that are successful with the character. Instead of just passively watching, you should actively be identifying what is working for that particular Yang, or what may be getting him into trouble. Try to look at what they do to confuse their opponent into sticking out limbs that are then punished by a well placed divekick, or learn some tricky resets, or try to incorporate some of the meaty command grab set-ups that people have talked about. You could even try something simple, like do some kind of blockstring into a tick grab, then do a similar looking blockstring, make it look like you are going to grab, but then instead do a cl.fp>rekkas. Things like this work all the time to be honest.
There is quite a bit of useful information right here in these forums that answer your questions.
Q: Is it better to approach using the ground game?
Well yeah, sometimes it is. If you get into trouble remember you have a pretty good vortex escape tool in Ex.teleport. The first lp.rekka is only -2 on block, so c.mk, rekka is a pretty good poke except against grapplers. If you find your opponent loves to do stuff on his wakeup, you have a fairly safe punish for that in palms. c.lk is fast and has pretty good range for a 3f normal, and leads into one of his BnBs.
Q: Should I use divekicks to get in on my opponent?
Well gosh, I’ll bet that’ll work sometimes, too. But not in all the ways it used to. Yang has a couple of extra landing frames after a divekick, so whiffing a divekick to bait out reversals isn’t as effective as it used to be. It’s still pretty darn good on block if you ask me, because if you hit your opponent in the stomach or below, you will be safe enough to block even 3f reversals if your opponent is uppercut happy, or safe enough to tech a throw. It’s still great for landing counterhits, or to change trajectory over a fireball or to trick the opponent(try mixing it up with j.fp), for crossup setups(although this is more Yun’s area…)
Regardless of how you approach your enemy, Meter Management is something I find very important to Yang as well. The options available to you are quite different when you land a c.mk>rekkas depending on how much meter you have. If you always go for the ex.rekkas, then you will never have meter for the FADC which leads to;
Even more corner push(position),
Launcher (cl.mk, leads to mixups, dragon kick, ultra)
- If you land a launcher, jump cancel into a late j.fp and dash toward your opponent. You can pick which side you end up on by ducking or not ducking.It’s pretty ambiguous if you do it well.
These are just a few things I have learned reading these forums. Keep practicing and watching videos and you will be a great Yang.