Unless you are looking to completely replicate the EVO environment, you have quite a few options! (Evo is now using this monitor: BenQ RL2460HT) I would recommend a monitor, but this is a very unique and personal experience – I’m not joking. Let me explain…
The high level view is that you want a monitor that looks good without interfering with your ability to play. Where it gets tricky is balancing each aspect: Speed, Color, Size. These aspects are not independent of each other, but if you want higher secondary/tertiary specs, you will need to throw more money into the solution! We’ll stick with a budget of about $250 because that’s what the EVO monitor costs.
When it comes to gaming, the priority usually goes: Speed, Color, Size. You want the monitor to keep up with you, you want to be able to distinguish important graphics, and it needs to be big enough to be comfortable. As you might already be able to tell, each category has it’s own break downs to more specific subjects. The meat of buying a game monitor is always going to be Speed and Color. Like everyone always says, Size doesn’t matter.
There are two major items when it comes to speed: Display Lag and Input Lag. Contrary to what you see advertised, these are not the same thing.
 Display lag, advertised as “1ms gtg”, is the time it takes for the pixels to go from one grey to another grey. When your character moves on the screen, pixels need to change their colors right? The speed these pixels can change colors greatly influences whether or not you see any residual effects from the previous frame. This is what we call “ghosting”. The higher the display lag, the more chance you will see a trailing image. A basic example: If you had an “8ms gtg”, you’d be leaving a trail of frames 8ms old. When it comes to fighting games, you can deal with 5ms but 2ms would essentially eliminate the ghosting. Display Lag goes hand in hand with the type of panel you are purchasing – TN (1-2ms +) or IPS (4ms +).
 Input Lag is the big unknown; it is unadvertised. This is what makes or breaks your display for gaming. Input lag is the time it takes for a change to make it from your controller to the graphics card to the screen. Imagine the speed it takes for you to read a letter being Display Lag, and the time it takes for you to get the letter as Input Lag. It won’t matter if you can speed read when you don’t have anything to read. Most monitors will give you a favorable input lag of about 10-12ms. TVs on the other hand will usually do around 20ms +. Anything below 24 is not very noticeable.
[*] Refresh Rate You might not know this, but your screen is blinking constantly. Likely 60 times a second. At a certain point rapid blinking will look like a solid light, but the fact that it is blinking can cause eye strain. Now, if you have a higher refresh rate, your screen will blink more times in the same time span. This means that the picture seems more solid, and rather than giving your eyes time to adjust the picture is more stable. I kid you not, my eye strain was lessened when I used a 120hz monitor. Is this vital to gaming? No. But it’s definitely worthwhile if you use your monitor for anything else. SFV runs at 60FPS so we will ignore any and all benefits of Refresh Rate to FPS. All PS4 games will be like this (30/60 FPS) so you shouldn’t worry too much.
So when it comes to a monitor, depending on your hatred of blur/ghosting, you can live with 5-6ms GTG and 60hz. Unless you are purchasing an off-brand monitor or a TV, I wouldn’t concern myself too much with Input Lag.
Now let’s talk about Color. The cheaper the monitor, the worse the color reproduction. However, if you’re a gamer that is more focused on getting colors to give you an advantage, you don’t need to worry about color accuracy. FPS games more heavily rely on color as more vivid colors helps with target recognition. You’re probably familiar with some of those butt-ugly factory settings for “game mode” – well they are butt ugly for a purpose.
SFV doesn’t really rely on having accurate colors, but you’re not buying a monitor to play SFV you’re buying it for your PS4/PC. This is where you can start dumping additional money into moving from a game specific device to something you can enjoy all types of media on. Good color accuracy means that you don’t ruin the entire image by adjusting a certain color level. TN panels will always be flawed here in comparison to IPS. Here are things to look out for in terms of color:
 At worst, colors will crush into each other. You lose shading and simply get a block of color. Too vivid and unrealistic.
 The screen is washed out and everything looks murky.
[*] You can’t have a nice looking X color without sacrificing Y color.
To me, color is VERY important. I game a lot, but I do other things a lot more (like write this response for instance :D). I don’t want to stare at a blue haze or focus on making one game look good. I want a good experience – that means I have to pay for the bare minimum of fast speeds and extra for better colors.
If you are spending around $200, you will likely get decent colors. More and you can get photo accuracy. I would be weary of the cheaper gaming monitors around $80-120.**
Alright, Size, what gives? Well, if you’re talking about raw screen size, sit closer or farther away from your screen! Bam, done. You will adjust, trust me. Unless you are required to sit inches away, I wouldn’t worry about 24 vs. 27. What about resolution? Well, SFV runs nativly at 1080p so you can settle with that. Any higher and you are going to get a slight blur overall, but some people like the anti-aliasing effect as a result (this is called upscaling). Don’t get anything less than 1080p, physical monitor size doesn’t matter.
What did I pick? Asus VX279Q. 27" IPS screen, 5ms GTG. It’s a bit annoying because I can totally notice the ghosting even though it’s only 5ms. The colors are good enough for professional photo editing which is very important to me. Input lag is 10ms, so it is as fast as the BenQ. I enjoy sitting average distance and seeing the bigger screen.
Not sure what I would pick up today, because I am really picky with my screens, but I think I wouldn’t be able to get anything more gaming geared than what I have without spending $400+.