Your avatar made this all the more funny to read.
I’m at work and don’t want to do the survey now, I might look at it later, but…
No game companies are not efficient - and most aren’t smart. They are ruled by fear of not making money, so instead of doing things to ensure as much money can be made, they spend money and water down experience to try and make more money. For instance - DLC. For some franchise it makes perfect sense for them to charge for it - see CoD francxhise. But for most…that shot in the arm will keep people from trading it in to Gamestop, and then people buying used ones, or people just waiting for the price to drop or to buy a used one because they expect DLC. then on the flip side, you have a company doing yearly releases or moderate updates to games as a new packaging - when in reality - for instance - NAruto games, it would have been better off them investing in a flexible and upgradable engine - and the nreleasing ‘story packs’ as DLC. I’d much rather CoD series did something akin to that with a multi-player edition.
And thats another inefficieny, trying to cram everything into a single game. They make more upfront this way, but if they split CoD into a huge single player ‘every year’ at say 40-50 bux, then did a ‘flex’ multi-player for 40 bux that had DLC maps galore (for instance take MW3 engine and add in all the maps from MW1 & 2) - and had a duration of two years WITH UPDATES. Then ultimatly they could make more money.
I could go on an on…social is where it is at, but as someone who’s played MMOs in the past, solo heavy games, and tea heavy games, there is a balance that has to be made…that often isn’t, you cna’t treat either the social aspect or the solo aspect as a ‘add-on’ to a game. Don’t insult my intelligence.