Share your setups and discuss the twinkles that help Paul to archive to be the strongest in the universe.
Gem List: http://www.eventhubs.com/guides/2012/feb/23/gems-list-street-fighter-x-tekken/
When I use gems I have the following setup:
obviously this setup is for a backrow Paul that is paired with a character that has a cross rush affinity. in my case it’s Guile.
obvious choices for the most part. the shield gem is imo the best universal gem in the game as it’ll pop DURING a 5hit+ combo, not afterwards, meaning its effect will almost always be consumed and does not get wasted because it gets activated off a random hit. that’s basically a flat out +100 health. at least for the moment, that’s the best you can get math-wise.
for a team consiting of two solo guys or a team that depends on switch cancels I use this:
again my beloved shield gem along with the 80 health regeneration gem. it’ll also never go to waste, making it another good choice of a gem that will most likely pop off every round, helping Paul to stay longer in the field. +10% damage doesn’t really worth it unless it has an condition that makes good use of it right away, which is not the case for any other gem but for the post tag gem. as cross rush will not be as commonly used in that team, it’d be a wasted slot. I also considered the use of the get hit by 4 normals: +100 shield gem instead of either the meter or healing gem. but this one can pop off rather randomly or don’t get consumed during a combo when both shield gems get activated (200 shield after a 4hit+ scaled combo). tho, it would still slim the effectivness of the oki after the knock down.
and hands down, I’d prolly use auto-tech gem against rufus, if gems would be allowed at a tournament :3