After seeing what Capcom has done with the tournament mode patch, I have to say I’m horribly disappointed. There is a REALLY simple fix for this issue.
SFxTK is a six button fighter. So, why not convert every gem number into a senary (http://en.wikipedia.org/wiki/Senary) number, and have the player input that with the fightstick buttons representing 0-5
X Y RB
A B RT
0 1 2
3 4 5
So, let’s say you want to equip gem #432. Well, (according to a calculator I found online) 432 in senary is 2000: meaning the input for the gem would simply be RB X X X.
I’ll never understand Capcom’s development cycle. A group of seasoned developers, already familiar with the fact that we as a community hate the system, and they go and make something as stupid and user unfriendly as the dial system.
Also, I’m not saying every player should go out and learn an obscure based number system; that would be insane. But I am saying that if Capcom made it user friendly enough, this would be entirely feasible. I mean, MK9 did something similar (albeit without the crazy conversions from numbers to buttons) with the kombat kode, so why can’t we see it here?