Use 6 buttons, disable the extras.
Yeah I just got my HRAP and I already knew I would have to learn Gen from scratch again, but with tools in the toolbox already, the process will be faster by a lot of course. I am planning on playing other characters for a week or so before I really start to play Gen again. I’ve been doing arcade mode, challenge trials for several characters as much as I can complete, and survival modes to learn all the common motions in muscle memory. Also used the HRAP vs. my main sparring partner for about half of our matches last night before switching to fight pad (his request, he wanted more of that Gen action lol!). Learning to play on a stick from scratch can be tough, and you’ll start to lean more towards playing charge characters, especially if you have a square gate.
I’d recommend playing shotos or Sagat for awhile and abuse specials even if they aren’t practical (go flowchart lol). This will allow you to learn the motions more quickly as they use them way more often than Gen. I found I was very quickly able to play charge characters like Honda, Chun, and Bison as well as I did on a pad more or less. Avoid this though, this won’t get you results. Play characters with quarter circle moves, dragon punch moves, etc.
Basically you want to get to the point where once you play Gen again, all you’re really learning is switching stances the new way with fluency.
Personally, I ordered the octagon gate, because although I actually do like the square, I feel that the octo-gates find the 4 primary directions much more accurately, at the cost of finding the diagonals as easily as a square does. It’s just a preference thing I guess. Still going to use the square for a month or so and who knows, it may grow on me.
Mk xx hands is still pretty damn easy overall but there is too much friction on the buttons for me (my hands don’t get sweaty enough?) So I may need a glove.