Heh. Thats certainly a start. Lets take a look at Yun’s moves so that everyone knows what we are talking about in regards to these strats…
(I will be using the GGXX notation of numbers for this…i.e. 6 means forward, assuming you are facing right. Also…the official names escape me at this time.)
236+P “That Lunge Punch”
One of Yun’s most basic moves. A lunging punch that travels a good portion of the screen based on the strength of the punch used.
This move is something you will be doing quite frequently with Yun. Though it doesnt do great damage, the move is quite fast, and is good at catching the opponent off guard.
This move has a fairly useful property in that it lifts Yun off of the ground. You can travel over SNK style ground fireballs with it, such as the Reppuken. Also, this move is essential to Yun’s bread and butter, which is:
l.p, l.k, m.p, 236+h.p
Be careful with this move. If you get blocked when doing this move, You will most likely eat some big damage. Either use it when you see an opening, or from a safe distance. Even then…its risky.
623+P “The Shoulder Ram”
Depending on the strength of the button used, Yun will roll a distance forward, and end it with a shoulder ram that pops the opponent into the air.
This move is fairly slow…and in turn, easily blockable. However, the roll part of the move goes under fireballs, and thats about the only time you may hit this move. You are completely vulnerable to attacks and throws otherwise. You may get lucky every once in a while and hit an opponent as the are jumping in, but dont count on it.
If you DO hit an opponent with this move, you have a wealth of juggling opportunities at hand. More on that later.
214+P “The Double Palm Strike”
Yun raises one of his legs, takes a short moment to rear back, and stomps down while throwing his palms out in front of him.
A favorite of mine. This move is underused in my opinion. Though it has small range, it does really nice damage. In addition, Yun’s hands become pure priority. Ive beat out, or at least traded with many attacks using this little baby (I sent Bison, mid psycho crusher, sailing across the screen with it). The palm strike DOES has somewhat deceiving range…it extends a bit PAST his hands…AND it snuffs out fireballs.
And thats not even the best part. You can feign a palm strike by doing the motion and pressing any two punch buttons. When you have an opponent in the corner, and you are mixing them up like mad, a false palm strike is great for nailing that move to keep the pressure going.
Of course…this move is completely stationary…and the timing on hitting the opponent can be tricky. Dont let that stop you from using this in your game plan.
236+K “The Rising Kick”
Yun points his leg upward and sails off the ground at a very high angle. The vertical distance is determined by the strength of the kick.
Sorely underused…and for good reason. This is no dragon punch. Trying it on wake up will get you destroyed, as it has startup before the move arrives. The angle is so sharp, that its easy to whiff it, and if you whiff it, youre in the air for quite a while.
To be fair, the move does a surprising amount of damage. Plus, people may not always expect it, and you can keep people trapped in the corner if they try to jump.
63214+P “Flip Over Grab”
Yun grabs the opponent and flips over thier head to the other side of them.
A pretty useful move in that you can follow the grab with a super. Try ticking into it, as the opponent can get used to the constant poking of Yun.
Urgh. Will return with the command and super moves in a bit.