Cross-up? In some cases air attack’s hit boxes and active hit frames are out long enough to where it hits you meaty, but more importantly hit you low where Gekiro won’t reach them. By that time Gen’s invincibility is wore out, so you lose the situation.
I’m not precisely sure of the reason, but I’m sure it has something to do with the reasons above.
paging Yeb :wgrin:
Gekiro on wake-up is more useful against taller characters (Sagat, Abel, Zangief) who have tall crouch hitboxes and also characters that have standing attacks (Fei, ???) with frame advantage with an incentive to use them. I believe it beats some crouching attack as well, like Ryu’s crouching strong.
Against most characters, it’s better to just ex-oga to the other side of their cross-up (unless it positions you in the corner), rather than Gekiro.
Gekiro may be hit invincible, and it has its uses as a wake-up option but it’s not very comparable to a dragon punch like Ryu’s in that sense. Dragon punches are fast, invincible and hit starting from a low arch and can be FADC if they make contact. Gekiro hits high mid, is slow (7 frame startup iirc) and cannot be FADC – even though you have an option to hit certain characters as you are landing most can just punish you as soon as you’re in the air.
Gekiro is by far NOT the most greatest wake-up option in Street Fighter, but it’s an option. Personally, I don’t like to use it much other than maybe once or twice, and that’s more used just so my opponent knows I have it on the brain.