So i’ve mained cody ever since my first tournament experience where as a scrub ken player (who thought he was hot shit) got bodied by the infamous Packz!
Since then ive played allot…A hell of allot! character crisis/learning stick aside i feel i have improved greatly and have since come back to using cody!
After checking through the the archives of momochi, sasaki and others, aswell as reading through the threads posted here, i feel there are a few things i could mention that are different from the majority views and opinions of cody…this is not to help new players, although i feel you should still read on, if your not to familiar with all of his set ups/playstyle yet there will more than likely be an easier guide to read.
So theres a specific normal i had in mind whilst writing this and that is codys sweep!
This normal is so underused that i frequently gets messages from those i fight online with the theme "CODY HAS A SWEEP?! DERPDERPDERPWUBWOO!"
now im not saying this normal is great but it has applications which i feel have been overlooked because of other normals. For instance, you start a match with ryu, you’ve got that zonk ready, the dancing footsie battle begins! ryus know not to throw fireballs or cancel thier cr.mk into fb. so you wait for that ct.mk to come ( and it will) and say f-HK over, start pressure and all things you should be doing. after a while though this option decreases in effectiveness, its not a punish to cr.mk and as the round goes on and ryu has two bars plus ultra his option to srk becomes a big factor.
The one thing i never see cody players do in this situation is walk back and whiff punish cr.mk with sweep. The reason i make a point about this is if no other cody is using it then im sure opponent is unaware of this outcome too. It also adds another layer to your options, which is the most important tool in street fighter.
Another tendency i come across with allot of codys (this includes sasaki…which may or may not surprise people) is the improper play style that appears when a zonk is charged and the over dependence on codys FA!
Zonks effectiveness relies on its ability to surprise the opponent, to make them adjust to what they can/cant do and to control space right in front of you. What i see allot of codys do i turn to a very passive style while they are charging zonk or become very predictable with releasing it. We have all seen momochi ex zonk someone on wake up and get all excited as the momentum for cody gets turned to 11. However this is not a great play to be using every match and like all things in sf should mostly only be used on a well calculated guess. whilst cody does build allot of meter, he needs that meter! throwing away 3bars on an ex zonk that is blocked is infuriating and should make you want to throw your stick in the bin. Now you have terrible reversal options,no meter for ex HRK set ups and no meter for fadc U1 ( if your using it).
As for the FA, codys focus attack is very good, it has the best range and a very fast speed which makes it a very good option to have…the problem comes when over using it, while great in situations to punish pokes it is susceptible to allot of high damage counters. Again the better alternative would be using codys great normals to punish whiffed pokes…or simply block! As a cody player, we have all now become accustomed to blocking everything because if you dont…you die! because of codys great set of normals, most of the cast will be worried having cody in at close range, with the addition of zonk (in-case a fb is thrown) this makes it difficult to keep cody out without simply walking/jumping back. let the pressure build up…until they crack…simple really! FA in these footsie situations brings risk and minimal reward.
Another great tool every cody player should implement is the jump back LP.
Now ill admit ive only been using this recently but it is great. cody deals with pressure really bad and JB.LP simply gives him the advantage by getting back into a more comfortable range. this works great in match ups where the threat is more aerial (cammy akuma). I know its a very unnatural thing as a cody player to jump back (seeings as we’re so bad ass) but its something everyone should use from time to time
It’s not much…but there was a whole lot of repeated questions in previous posts so i thought id look out for something a bit different. This is my first character post so i apologize is is written rather badly.
And id just like to make the point that these things i suggest work well with my own play style, i am a very calculated player who relies on reaction to kick start a match.
Cheers for reading