Watch Filipino Champ to get an idea for start of round Magnus stuff.
Basically with Magneto there are some characters start of round where you better either be right next to them getting a throw/H attack hit confirm ready or jump backwards to get ready to air dash out and get something going later after you get away. Remember you can walk or regular jump in whatever direction possible with those options before the round starts so use that for positioning advantage before FIGHT appears on screen.
These are markers for all of the starts to every round. This should help you pin point different ways to start the round. You’ll notice that he goes back and forth between moving forward (usually if Infrit moves forward) or moving back them jumping backwards and setting up missiles + projectiles to get spacing set up.
1st http://www.youtube.com/ watch?v=_ayCjjteF-w#t=06s
2nd http://www.youtube.com/ watch?v=_ayCjjteF-w#t=2m17s
3rd http://www.youtube.com/ watch?v=_ayCjjteF-w#t=5m32s
4th http://www.youtube.com/ watch?v=_ayCjjteF-w#t=8m12s
5th http://www.youtube.com/ watch?v=_ayCjjteF-w#t=10m15s
6th http://www.youtube.com/ watch?v=_ayCjjteF-w#t=13m49s
7th http://www.youtube.com/ watch?v=_ayCjjteF-w#t=17m30s
8th http://www.youtube.com/ watch?v=_ayCjjteF-w#t=20m50s
The main way to get people into a mix up is to force them to deal with something that’s difficult to deal with even when pushblocked. Basically using your magnetic blasts (air u,uf,f+atk) in conjunction with your assists is the best way to get this set up. If you can get them to block a magnetic blast that can set up the advantage you need to have your assist land on them which they can’t pushblock you away from and then get mix ups into damage. You’re basically just trying to get them pinned down with one or the other or both.
With hidden missiles this can even work even if you’re in a situation where you get hit as long as the missiles fall down.
In that he enacts a fuzzy guard situation off the missiles that Infrit’s Nova was forced to block. Essentially you do a high/low mix up then immediately j.L after they block the low so their hit box is forced to stay standing. This makes it so essentially the overhead is harder to block since you can enact the overhead much faster than if they were in a typical correct crouched position. This is a very scary mix up since you can’t use your crouch box to give you extra time to react to the overhead. Magneto can just throw his foot at you from the top of his air dash and you have to block even though you are holding crouch.
Landing the first hit in this game is very important even with XF3 because you have more options with XF1+2 characters than XF3. Especially since the welcome mix up you receive from the next character coming in is important towards killing off the team before they can get shit started. Domino effect etc. The start of the round is the most important footsie you’ll make in the match so make it count.