The pattern is pretty predictable, but it still gives me trouble since a smart Chang player mixes up and is always busy. For those who don’t know the basic Chang trap is throw Choi (usually the helicopter) and react to the opponent. Most of the time once Choi is launched Chang will do a quick jumping fierce to stuff practically anything that comes his way. If you roll, he slides, or he’ll throw if you’re close enough. Now if you blocked everything you lose half your guard meter and Chang will start the trap again until you reach the corner. What happens is Chang launches LK helicopter Choi and then does a jumping HK XX HP ball. This is the point where I get guard crushed the most. I use K-groove so I can JD the ball, but not consistently. So far the best ways I’ve found to get out is to do an alpha counter.
Now for the attacking part; how do you get in on Chang? The only characters I’ve been able to get in with are Chun Li, Nak, Vega, Rolento, and Cammy but I still have trouble getting past Choi. Once I get in I can’t stop poking or else I’ll get command grabbed, so one mistake and I’m back to where I started.
I think Chang is sort of a novelty character and his trap should be breakable; I just don’t know where to break it. I’ll probably figure it out sooner or later, but does anyone know how to stop a good Chang player?