GGXX Combo threat


#1

ok, i was just searching for some combos for my charas but everything i found on 10 pages of whatever were 3 or 4 combos^^

so i thought ill start this threat.

So post every combo u know for every character, and i think it will be easier to find exectly what u want.

ahm, and if theres already a athreat like this, just ignore and delete it^^


#2

Here’s something DA GAME was practicing on Training Mode with EX Johnny:

(Full Tension Bar)Dust^sj.P>K>HSxxQCFx2+HS(once the super move ends)F+HSXXHCB,F+HS.

By looking at it it’s not much,but it does some damage on the weaker characters like Chipp & Bridget.If EX Johnny had the Mist Finer back as a special move instead of a counter,DA GAME would’ve been able to Roman Cancel it into this combo.


#3

wow that’s cool! Im gonna use that next time Im using EX johhny in the arcade! :rolleyes:


#4

http://www.gamecombos.com/games/ggxx/

Click on a character name - then click on “Combos”. There are still a couple of holes, but overall you can get some solid stuff for every character.


#5

i know it, but i dont think thats everything posible =) and more people find more combos… yeah hm


#6

I’ll start with some B&B Slayer combos:
Thing with Slayer, his combos are meant for DAMAGE. They’re mainly used to punish mistakes by the enemy, kind of like Cable’s AHVB in MVC2.
No Tension:
S,S,S,S, QCF+P

Dandy Step, Crosswise Heel(QCB+P or K, K), Jump and Fp(2 or 3 hits), K, dj. K, D, Footloose Journey(QCB+K)
-special note, 3 hits on big characters, just make sure they’re above your head when you do the first K.

HCB+HS, HCB, UB, HS. . . repeat until dizzy, IK
I’m not too sure about this, I really don’t depend on this to win so ask someone better than me.

K, QCF+P (a poke combo)

F+k(tap it), S, S, QCF+P
This is a link, so practice it. Not sure if you could add more S’s though.

Half Tension:
S,S,S,S, QCF+K, RC, S, S, QCF+P

S,S,S,S, Dead on Time(HCB, F+S)

Dandy Step, Crosswise Heel(QCB+P or K, K), Jump and Fp(2 or 3 hits), K, dj. K, D, (QCBx2 + S)

Full Tension:
S,S,S,S, QCF+k, RC, S, S , Dead On Time
Undertow (HCB,F+P), RC, Dead On Time

If you don’t like the way I put everything, please ask and I will use the standard GG notation (numpad style). It’s a start though.


#7

timeflip, what the hell are u doin using MY char ^___^?


#8

Bah, fine I’ll play with Ky. I thought I’d had fun for a bit.

Ok, Ky combos (or at least the ones I use)

D+k, S, HS, Sacred EdgexxStun Dipper (kinda risky though) or S Stun Edge.
When I say the Stun Dipper is kinda risky, well it may hit once, then the opponent may block, but if it does combo, it gets you a knockdown, good for Ky.

S Vapor Thrust(on counter hit), S, jump cancel, K, S, dj, S, Hs, S Vapor Thrust

Close S, F+K, S, F+K, S, D+D
Ok I think that’s how it goes. It’s supposed to be a link ending a trip, and it does good damage.

__


#9

i have serious problems with air combos, hmm with baiken, c.d, qcf.k jumpcancel, s(probs with timing),p,k jumpcancel (thats my prob) s,p,s,d

i dont know when to push up after the jumpcancel move in air


#10

don’t do all that. just go 2D, 236K, JC, S, D(and FRC if you have meter for the AD, S, D).


#11

Testament: B&B AC = j.k,j.s,JC dj.k,dj.d,dj.214p.
B&B GC = 5cs,5fs,5hs,214p
GD loop = B&B GC,RC, wait a split sec j.d,j.214p,/,2p,5hs,214p,/,5hs,214p.