Playing in the arcade this weekend, I went up against a Dizzy player who did the following:
The opponent would start by throwing out a fish. He would then IAD in and execute a combo which I think was j.P, j.P, j.HS, c.K, c.D. While I was on the ground, he would throw out another fish and IAD around, sometimes coming at me from behind, sometimes from the front. Since I was always blocking fish, I couldn’t get any offense going. Sooner or later I’d end up in the corner, where he’d throw out the spinning scythes (236S, I think) to keep me grounded while throwing out pokes, looking to chain into c.D. Since I suck, sooner or later this would work. If I was far away, he would use the homing javelin and fish to keep me on the other side of the screen. Whenever possible, he’d catch me with an ice spike FRC combo. Basically, he put me into a kind of permanent blockstun as soon as he got the momentum, and I could never find a way to turn it around on him.
A couple questions:
First, is this how Dizzy generally works? Throw out specials that are on the screen for a long time in order to pin the opponent down? I’m curious, since I’m thinking about picking up Dizzy as a second character.
Second, what should I have been doing to escape? I was playing Ky in #reload. I have the sense that Dizzy doesn’t have a lot of good anti-air options, and I seemed to be pretty successful as long as I could keep moving toward him in the air with something high priority. Unfortunately, sooner or later I’d make a mistake and the trap would be on.
Thanks for any assistance!