Gief frame data

zangief

#1

Frame Data!!!
Hopefully everyone knows how to read frame data by now.

------------Ground Normals------------

Close s.lp 3 frame attack
Damage: 500,400 X/O/O, X/X/O
Frame advantage: +/-0
3/4/13

Close s.mp 7 frame attack
Damage: 1100 X/X/O
Frame advantage: +5
7/2/13

Close s.hp 11 frame attack
Damage: 1600 X/X/X
Frame advantage: -3?
11/6/23

Far s.lp 3 frame attack
Damage: 500,400 X/O/O, X/X/O
Frame advantage: +/-0
3/4/13

Far s.mp 7 frame attack
Damage: 1100 X/X/O
Frame advantage: +5
7/2/13

Far s.hp 11 frame attack
Damage: 1600 X/X/X
Frame advantage: -3?
11/6/23

c.lp 3 frame attack
Damage: 300 O/O/O
Frame advantage: +5
3/4/8

c.mp 8 frame attack
Damage: 1000 X/X/X
Frame advantage: -1
8/12/11

c.hp 6(?) frame attack (dope meaty attack)
Damage: 1100 X/X/O
Frame advantage: -2
11/12/15

–All standing Kicks are the same far or close–

s.lk ? frame attack
Damage: 400 X/O/O
Frame advantage: -5! (bad if done close)
?/?/14

s.mk 7 frame attack
Damage: 1100 X/X/O
Frame advantage: -5
7/10/15

s.hk 6 frame attack
Damage: 1500,1300 X/X/O,X/X/X
Frame advantage: -13
6/9/28

c.lk 4? frame attack
Damage: 200 X/O/O
Frame advantage: -5!
4?/?/?

c.mk 8 frame attack
Damage: 200 X/X/X
Frame advantage: -4
8/12/14

c.hk 4? frame attack
Damage: 1300 X/X/X
Frame advantage: -8
9/10/24

------------Air Normals------------
I’ll just put the main ones, If anyone wants to know the other one just ask.
j.lp 4 frame attack
Damage: 700 -/-/-
Frame advantage: -
4/22

j.hp 10 frame attack
Damage: 1400 -/-/-
Frame advantage: -
10/6

straight up j.hp 10 frame attack
Damage: 1600 -/-/-
Frame advantage: -
10/8

j.lk 6 frame attack
Damage: 600 -/-/-
Frame advantage: -
6/22

j.hk 8 frame attack
Damage: 1400 -/-/-
Frame advantage: -
8/6

Special normals

db+mk 5 frame attack
Damage: 700 X/O/O
Frame advantage: -1
5/4/17

db+hk 9 frame attack
Damage: 1500 X/X/O
Frame advantage: +1 on block
7/4/19

straight up jump + u+hp 4 frame attack
Damage: 1500 X/X/O
Frame advantage: -
4/12

  • This move does 40 stun!!!

d+hp while jumping 5 frame attack
Damage: 600 -/-/-
Frame advantage: -
5/22

d+lk while jumping 7 frame attack
Damage: 1500 -/-/-
Frame advantage: -
7/22

d+mk while jumping 7 frame attack
Damage: 1000 -/-/-
Frame advantage: -
7/22

------------Special/Supers------------

Spinning Lariet (PPP) (Hard to read this)
Damage: 1300,1500~1000
Frame advantage: -

  • 4 frames of upper? invin. and 34 frames of mid? invin.?

Spinning Lariet (KKK) (Hard to read this)
Damage: 1200,1300~1000
Frame advantage: -24

  • 4 frames of upper? invin. and 67 frames of mid? invin.?

Banishing Fist 14/15/18 frame attack per strength
Damage: lp-1400 mp-1500 hp-1600
Frame advantage: -3/-4/-7 per strength

Spinning Pile Driver (360+p) 1 frame attack!
Damage: lp-2000 mp-2300 hp-2700
Range: 107/96/86
48/46/44 frames of recovery if whiffed

Running Bear Grab (360+k)
Damage: lk-1900 mk-2000 hk-2100
Range: grabs if you are within 86 pixels
50/52/54 frames of recovery if whiffed

Atomic Suplex (360+k) at close range (1 frame start up?)
Damage: lk-2200 mk-2500 hk-2900
Range: 98 pixels
You get the running bear grab if whiffed

Final Atomic Buster
Damage: lvl 1-3500, lvl 2-5000, lvl 3-7000
Range: 116 pixels all versions
*8/14/22 frames of full body invincibility

Aerial Russian Slam
Damage: lvl 1-2200, lvl 2-3600, lvl 3-5000
Range: the hell if I know
*8/14/22 frames of invicibility, only useful on lvl 2/3


#2

bump