^^
Since then, I’ve found some ways to get the infinite against everybody who matters, namely Psylocke assist. It lets you pick your proper juggle height and then you can go to work. Still, imo infinite is good only for 3-4 reps tops. It could be that more practice with it changes my mind, but as of now my limit is around 15-20 hits before I miss the juggle.
Sketch for vid;
Gief/Psy is a dumb duo, plain and simple:
*Anytime you get a jump-in hit, cancel j. Lariat, rejump LK+Psy xx lariat. Ambiguous cross-up into dead state.
From there you can rejump into the same BS.
*From a Psy hit, for flash/ to move into corner you can do jump, late LK, LK, rejump LK, LK xx Lariat, land walk under Lariat.
This does funny things with the momentum since you cross them up, but after the move animates from original side. So when they’re done being juggled, they pop back over you and you can OTG with Roundhouse relayer ground cover assist.
*Psy allows for enough rapid mix-up potential that it becomes profitable to work in some of Gief’s flashier mixups. This is the main difference btwn Tron and Psy for me. With Tron I’m always gonna keep it simple and work 2-3 setups over and over just because its easy-mode relayer on block 90% of the time at the proper range. But with Psy the dead-body effect just gives you more time to freestyle from oddball setups like whiff TK SPD for late overheads, elbow drop to create a setup where you and opponent are waking up simultaneously (pretty funny), whiff TK Lariats, ARS over and back etc. etc.
Still looking for Gief rejump infinite and some primo assist kill setups for some common vs. MSP/SSC/godtier situations.