I figure since people here are constantly talking about all the “awesome” 2D fighters they’re making that feature things like tons of stupid internet memes, “broken shit” like comeback mechanics and parries (what the fuck) and a lack of 14 year old anime girls listed as a positive, I guess I may let the cat out of the bag on the fighting game I’m making which in my mind is the polar opposite.
My game is called GigaMaidens and it’s a 3D arena brawler with no male characters at all. The gist of it is that all the women are 2 kilometers tall and have a ton of apocalyptic-looking attacks, fighting each other by summoning supervolcanoes and firing nuclear missiles at each other, causing untold amounts of destruction. Now I’m not gonna lie or embellish anything about it, it’s a game that seeks to appeal to pretty much only me and a handful of like-minded individuals. And currently it’s in a vaporware state. But god damn it I am going to get this done if I have to lock myself in my room cranking out all I can do.
Rather than taking away features, my game is purely casual-oriented for the lowest common denominator to play it. So I’m not going to shy away from things like comeback mechanics or even items and powerups. I think starting a franchise by ripping off mechanics from the most notoriously broken and hard-to-play fighters, with the intention of being the most “hardcore” fighting game imaginable is a surefire way to limit your sales, so instead what I’m doing is the opposite. I’m making it as easy to play and fun as possible, since in my mind, whether or not a “fun casual” fighting game ends up competitive is a crap shoot. My inspiration for this game is the Dreamcast era of fighting games, that really didn’t give a crap as to whether or not their games were balanced and competitive as long as they were fun. Games such as Tech Romancer, Power Stone and the original Soulcalibur form the basis for what I’m trying to achieve here.
The game is (at least in part) a self-aware parody of fighting games that focus on female characters, making fun of the way unscrupulous game designers and story authors will manipulate their work to gratify their freaky, terrible personal fetishes. Expect things like:
Gratuitous amounts of city destruction with taller buildings acting as obstacles
Items and power-ups to bolster your skills (or lack thereof)
Unrestricted movement across XYZ planes; simple controls and easy combo strings
Awesome supers and “ultimate” attacks that shrink and humiliate the opponent (this gives me a giggle)
An entertaining single-player trial/adventure mode that teaches you the game
Cute & sexy giant babes! Don’t masturbate to them! (There’s also younger girls like this one if you’re into that sort of thing, I don’t judge)
I guess we might get an awesome, famous composer doing the music
[S]Blowing up planets as a regular part of the combat?[/S] Hmm. Maybe if there’s a sequel.
[*]Original humor. No internet memes or excessive outside references.
This is not a pet project, this is a legit game, with funding and a team and everything, for commercial release on Steam and maybe some other platforms in the future. So, you like this idea? No? Too bad, this game is still happening.
In closing, here’s a video made in MMD that doesn’t really have much to do with the game but I uploaded it to youtube anyways because I thought it would be funny. Also be sure to join #gigamaidens on synirc!