tips for playing online to avoid frame skip
play on direct line and NEVER play on wireless
make sure you’re the only person using the direct line
play regionally, should have a pretty good connection for 500-1000 miles. Haven’t tested the full capabilites yet. Cali\Japan must be loving this shit online. If you can’t play regionally, get as close as possible. The closer the less skippy it will be if both parties are using the internet properly.
frame skip\rolling back simply implies that your or your opponents connection simply wasn’t good enough to allow the match to be played properly. Even the best connection will have some slight roll back but its certainly a lot better than 15-20 frames of input delay.
improvements that can be made to online matchmaking
One of the major problems is that its impossible to determine the quality of the connection. That bar shit is fucking retarded. If it were a refreshing MS display like you see for GGPO\FPS games, you can almost tell how far said person is from you. I don’t know why it can’t be both a bar and a number displayed in MS.
some type of map feature needs to be added. You should know how many MS it takes to reach your opponent and where they are on a map so you can specifically look for regional matches. With a net code like this, regional always works well. Try to not span your coast if possible. For example I live in FL so if it were possible, I wouldn’t want to matchup with cali players. When you have maps, that’s possible otherwise you have to setup matches through like srk\other websites. Playing regionally is the best way to get great matches.
there needs to be a xbl detector that tells you whether or not someone is using a wireless router to play online. On GGPO, you can constantly refresh their ping and if its too sparatic, chances are they are playing wirelessly. Wireless connections may have worked for SF4 because it forces input delay so you could never actually see how bad your shit was. You could only feel it but when you run wirless for roll back holy shit does it roll back. If someone is rolling back the whole time on you it means 3 things, they’re playing on a terrible wireless connection, sharing a connection or a simply too far to have a good connection against. All 3 things are bad anyway.
when the game roll back, that isn’t the quality of the net code, its the quality of the connection. Roll back is the best we use for fighting games ATM until something better than roll back gets invented
Seriously, the net code is a HUGE leap forward for the community and it can only get better from here!! every generation will get more and more stable and I can’t wait for other games to start using this. I assume ttt2 will be fucking god like online and I hope the next versions of mvc3\sf4 get their old net code removed and get this one slapped over it.
don’t get my excitement about the net code confused with me liking the game. Not down with DLC gems that allow people to have stronger options because they paid more money but the net code definitely makes fighters playable online. More so than sf4 ever was