Sorry, it’s been awhile. Gen seems to be pretty much the same character though, but with a few new tricks that are hard for me to implement into my game without getting destroyed and losing a dollar. I like AE a lot, more than Super and way more than Vanilla, since it seems like it’s more fast paced and balanced. I’ve gone to UFO a lot since AE hit, but I’ve found myself playing 3rd Strike a lot more since I just love that game so damn much. But, I’ll be going back a lot more, probably on a weekly basis, to grind it out in AE, so just let me know if you want me to try or test something out for you.
These things have definitely not changed:
-Walk speeds in both stances.
-MK Hands, Gekiro (EX too), Oga, Jazen.
-Crouching MK under projectiles.
-All Ultras/Supers damage and speed (Not sure about recovery.)
-Crane Ultra 1 still terrible.
-Cross-ups and 95% of his normals.
-I’m not really familiar with Gen’s second pair of ultras, but these are the things that I saw Teiga trade with:
-One of Yun’s divekicks (Really.)
-An AA crouching normal (?) from Yang.
-An AA standing normal from Dee Jay.
-An airborne fierce shoryu from Ken.
But other than that, it seemed to travel the same distance and do the same amount of damage, though someone who played there earlier said that it looked like the recovery was slightly better on whiff.
-I don’t know how or why, but the almost useless FADC into Crane Ultra 1 seems a lot easier to pull off now. It looks like your opponent flies further up into the air and you have a much bigger window to land the ultra before they touch the ground. This could just be me, though.
-Gen’s HP into MK TC seems wondrous, while I can’t really find a use for his c.LK into c.MK TC, if only to incorporate it in a blockstring. It was hard to implement them into matches since everyone I played was so good and all “serious buisness”, but when I screwed around with a friend for one round, Gen’s EX Gekiro seemed to combo well out of the TC and did a reasonable chunk of damage but at the cost of one precious bar of meter.
-I’m in love with his Mantis roundhouse. It’s my favorite poke now. While MK still seems to come out faster and you can do hands after it, HK just looks weird and seemed to catch a lot of players off guard. The way he moves his body into the kick made a lot of people hit a button, but then they get caught by his foot, which looks like it can be very meaty and hit a lot longer after you throw it out. Reminds me a lot of Sakura’s HK now.
-The crazy damage received on Crane’s c.HP is still there. I whiffed it on accident when I thought I was in Mantis stance, and a Sagat nailed me with jumping roundhouse that must have still done an unusually high amount of damage to kill me.
-Yun is now my least favorite matchup for Gen. I really don’t have any trouble with Rufus or Cammy, but every time I encounter a good Yun at the arcade, my ass gets handed to me very badly. It’s quite difficult to AA his dive kick pressure, since Gen’s crane cr.HK loses to it and is hard time, or mistiming one Gekiro will result in a 50%-60& mixup into Genei-Jin. Mantis standing HP seems the way to go, but still loses a lot to dive kicks or anything else in Yun’s gigantic bag of tricks.
-Honda’s so awesome to play against in AE, now that LP Headbutt can’t AA. He’s probably my favorite character to play now. I used to dread the matchup, but now I can happily look like an idiot and constantly jump around the screen while throwing out crossups and jump-in’s that he really can’t do anything about. Jump, jump, jump, jump, jump. One Honda I played caught on and decided to start neutral jumping fierce me, but I just walked up and Ryukoha the first time he tried. Good times.
-Gen has a new unblockable setup in which he can Crane Ultra 1 after two FADCs into - Nah, I’m just kidding.