I hope it’s nowhere near as easy as wordy as I remember it being. Goddamn was there a lot of text for the simplest bits of plot. As well as fake choices for like everything.
Always thought they had some interesting ideas in there, like a summon heavy battle system (even if the games was practically a breeze for most of it, not neccessitating), more puzzle reliant dungeon design (except that they rarely were interesting to me), interesting ideas with character roles and their significance (except I thought the writing was very redundant, or long winded, or nigh stupid). Okay, I hated the first game (skipped the second) but I am still holding out that they take all the things that I thought might’ve been good which I ended up hating and actually make it good…at least for me.