Hey there, do one of the following when Ryu mashing LP dragon punches.
- db. HP
- b. MK
- db. MP
- yoga inferno (LP version)
My suggestion is not doing more than 1 hit when punishing Ryu mashing DPs. Different from what you see from others tell you above, mainly because your opponent location is not always beside you when they are mashing DPs. Sometimes when you block their DPs, you are blocking the ‘ending’ part of the move, and they recovers faster, and that’s why you always get hit by the second/third DPs. Until you are super comfortable (you say that you are playing ST before) with distance in SF4, then you can try to go for combos instead of 1-hit punish.
Never ever do b+mk -> yoga fire against mashers, even they get hit by your b+mk, they will recover and DP you again (hitting Sim’s extruding mouth during the start of yoga fire). I hope you play more, and get what I mean. By the way, if they are not a “pixel” beside you after blocked DP, never throw them otherwise you will eat one more DP for sure. Lastly, strongly suggest not to do b+mk -> yoga flame although the flame will usually eat their 2nd/3rd DP. Much tried before , usually the opponent is pushed too far away and it will not connect, and put you in unnecessary Danger. If you don’t trust me, trust Iyo and other top Sim users. They mainly do 1 hit and get to a better place (zoning), and do 1-hit again.