I made a list of all the connections between Juri’s normal and her specials. Yes. All specials. That means all version of release.K whether during FSE or not.
CA is excluded as of now because I need to check this more in depth.
I also check every interaction for multi hit moves: b.HK and MK.
This should answer questions like: what can I connect after MP counter hit?! Can I use anything else than Ryodansatsu.LK?
Couple of notes to read this sheet (which should be mainly self-explanatory):
release.xxx: means you already have stored the appropriate Fuharen with 236+K
On hit / on block issue:
For block string/frame trap interactions I had the option of making two different tables (one table for “on hit”, the second for “on block”) but I decided to gather all the infos on just one table.
This might seem daunting but here’s how it works.
The colored boxes tell you about the “on hit” situation.
The letters tell you more about the “on block” situation.
Block string, frame traps, plain loses to 3f lights, possible combo if frame trap…
Basically you’re looking for GREEN boxes!
Don’t even try red boxes and purple boxes.
Blue boxes you could try but I highly doubt it’ll lead to something good for your Juri ; ).
Now that you know how the legend works, you can also look for specific frame traps, or block strings of specific normals, … And all that either off of a special move, or off of a normal… : ).
Edit: the FT(x) reference table tells you what your advantage is if you land a counter hit!
If they just let go of their guard but you don’t land a counter hit (like holding up if they expect a throw for instance), your advantage is the one written -2.
Edit2: just finished adding the target combo (MP xx 4HP / 6HP) and the CA into the mix