So I played maybe 4 or 5 rounds using Fei today. Of coarse, I was the only one using him there. I didn’t really care about the new chars, I just wanted to see what Fei was like now.
I felt Fei can be more aggressive than before. I don’t know if it’s because the people there mostly sucked/where experimenting with new characters. So I may have felt an overall shortening of recovery frames. His new ultra is nice. People used to doing wake up shit on Fei should eat this counter pretty easy. I DON’T KNOW if Fei’s counter ultra can counter someone ELSES ultra… Maybe that has been answered somewhere before. Me and some other player tried to set it up but couldn’t get it right.
HK.CW to cr.lp is still a one frame link I’m pretty sure… still felt real tight.
EX.CW might have more height or something because most of the time I did it, it would wind up going over the opponent occasionally crossing them up with it. Yes they where crouching, but it did it a lot more often than in regular SF4.
I also felt that Fei’s recovery frames are shorter. I can’t specifically pinpoint on what moves, but I felt much safer doing rekkas/flame kicks/ cw’s. Maybe they removed a frame from each. I think I saw the flame kick hitbox extended a little further out, on that first start up frame. I didn’t notice any damage increase in any of these moves though.
His forward HK is as shit as it was before.
Ultras: I didn’t pick the original ultra even once. Wish I had the chance to test flame kick FADC ultra… and see if any juggle properties have changed.
The second Ultra does more damage than Ultra 1 I think… I can only guess this because no one would survive one. And as everyone is saying, landing the ultra was pretty random. I would do it when I was in close and we’re exchanging pokes, or on wakeup. Not once was I like, THIS IS A CHANCE FOR THE ULTRA. I’d just hope it landed and it usually did. Other times it didn’t. You are WAY MORE screwed if you don’t land this one than the other one. It’s active pretty much only right after you execute it, if no one hits you. You stand there for a good 3-4 seconds in a different stance in which you are open.
Super: I don’t know what was up with this, someone jumped in and I guess I supered, juggled them for 2 hits, passing them as I traveled forward. So they landed behind me[ they where KO’d though]. But usually I’ve seen I get that last fifth punch in during the juggle and they fly across the screen.