Ok, you knew it was coming… here’s my rant.
Even though it’s way too early to tell and I haven’t played him yet. I’m not sure how I feel about all Oni Akuma yet, I’m waiting to have that “ah-ha” moment, and I just haven’t seen it yet.
Reipin touched on many of the same concerns I have so I won’t bother repeating that shit. But, it seems like they took elements from all the shoto’s to make him.
-Dan - Normal Fireball
-Ken- Kara Grab Oki
-Ryu- Tatsu properties (goes through most fireballs and no juggle follow ups)
-Akuma- Normal Attack Move Set minus super kick (standing far hard kick), Raging Demon (can use it in the air too, which is cool but risky), HCB Fireball
-Gouken- Palm attack (I’m not even sure if you can space it to be safe, like you can with Gouken b/c of the way it hits), similar speed, chargeable fireball, far standing hard kick, st. mk
Maybe a lot of untech knock down options would have made him too powerful.
If his Demon Flip is unsafe and only have 1 option, it better be hard as hell to avoid or it’s not more than the bull shit that Dudley Does, and I can’t tell you whens the last time I’ve even seen a Dudley try that shit in a match not unless it was for the win due to chip.
He has the air dash options- which are very cool, but it is really match up and situation dependent, AND you will get fucked up horribly for mis-using it due to the recovery drop. May be you can do it low to the ground and it has an overhead property or something, just guessing and trying to be creative here.
His Ultra 1 looks pretty beast and fairly easy to combo into which is good. I guess this is the same one he does in the air as well, I’m not sure about this so be easy on correcting me if I’m wrong
His Ultra 2 where he punches the ground, looks pretty beastly as well but it looks like it’s hard as hell to land and match up dependent (I can see Balrog getting tagged with it pretty easily or someone mis timing a jump in, the use is probably like Ken’s U1). I haven’t seen all the vid’s maybe you can FADC into it which is cool.
His cr. roundhouse is reportedly slow
He does have some unique properties on his normals, I saw AA st. fp knock someone to the other side of the screen just like Kongo does, and st. cl. hk slams them to the ground if used as AA (no one stated if it’s tech-able or not).
Given all of these things somehow I still feel that he is missing something, the lack of un-tech set ups makes it seem like he will have a hard time controlling the pace of the match. I mean, you can still zone and throw fireballs, but most of the newer characters have ways around fireballs but their biggest weaknesses, imo were poor wake ups, so you’d want to exploit that. Unless you play his oki much like you’d use ken’s oki, it doesn’t look like he’s too adept at taking advantage of those things in a safe fashion.
But on the other hand, if they’d given him a vortex through multiple ways of knocking the opponent on their ass, it probably wouldn’t be too many reasons to use Akuma and Gouken in AE, and he would have been super broken.
On another note, I’m still trying to figure out, what the hell does his forward/neutral throw has to do with his oki since he doesn’t have all the safe jump options from it like Akuma and Gouken currently have. Maybe it’s possible to meaty a fireball, and follow up palm attack to force the opponent which side to block on or something… . who knows.
Fuck it, I’m still using him as a alt!
Edit: This mofo is the truth. I’ve found a second main. Now I’m done.