I have two questions regarding the grab mechanic. I’ve seen the video that goes into detail of how the grab actually works, but I have a two questions that the video doesn’t really answer.
#1. How do you know if your character has a normal that can blowup the OS wake up grab? For instance, and the easiest example I can think of is Rose’s Hk (I believe). I understand she’s off the ground which removes her from being grabbed. But other than normals that hover you from the ground, what is the mechanic for causing standing normals to not get grabbed? Do their active frames have to already be out when they are waking up? I feel like I try this and still get grabbed on opponents wake up.
#2. This may be answered from #1, but I have a buddy who (for example) plays Juri and will do Cross up -> place me in block stun -> Crmp -> kicks. After he placed me in block stun from a cross up, I do the OS crouch grab tech. But when I do the OS, it will always get beat out by his crmp. From my understanding, shouldn’t the grab beat out his MP? What is causing his MP to beat out the grab or any 3f normal?
There isn’t a mechanic thread in the SF4 section…