While messing around i found this crazy hard to blockable with Ken. I then added some option selects to it and made a video about it. Please provide feedback. Thanks!
P.S. This video was filmed in AE2012 but I have confirmed that at least some of this, if not all of it works in Ultra.
On 2nd thought, you could likely punish that forward dash with an option select sweep or Tatsu. Sweep and tatsu don’t seem to punish the forward dash